Exactly what it says on the box: a lightly filtered experience pulled from my (now former) day job in a customer service call centre, made interactive in a point-&-click format. Lose politely, or lose spectacularly; the choice is yours.
"Gallant does such a good job capturing the experience of being a low-level cubicled office drone, and he does so in a way that is (believe it or not) unfiltered and unexaggerated."
- IndieStatik (review)
"With all the AAA studios aiming for 'realism' every year, I get the sense that David's game is one of the most realistic I've ever played."
- Matt Rix (twitter)
"...the player is falling into a Kobyashi Maru scenario - for those who aren't Star Trek fans that's a no-win situation"
- IndieStatik (preview)
"... a fantastic example of letting others experience one's life through personal expression"
- Indie Games As An Artform
"...it will probably confirm their suspicion that call centers are life-sucking, awful places that don't bring much reward."
- FULLNOVAZERO
"Think of it as a way to help Gallant quit his "soul-killing" day job."
- IndieGames.com
"It's like MS Paint blew its load all over my eyes... and it burned a lot."
- Sara G (twitter)