Digital Experience Creator since 2011
Receiver of mild acclaim and widespread derision.
Made that one game you might have heard of that got him fired.
Several years late at delivering promised crowdfunding rewards.
Very bad at self-promotion.
A one-player game of War against the computer where the rules can definitely never ever change!
All the songs, portraits, and Twine games promised to those who contributed to my trip to IndieCade 2013
Made by myself, Royel Edwards, and Ricky Lima at the 2013 Toronto Global Game Jam. Find the pulse!
A personal tale of unwinnable realities. A point-&-click conversation pulled from my (now former) day job.
A Choose-Your-Own-Adventure I wrote and illustrated when I was 10 years old. Will Tony survive Thanksgiving?
Zero-player pong; a somewhat successful experiment in simple AI. Fun to watch!
An interactive fiction that explores how I got into game development, featuring my first six games as unlockables.
A point & click adventure about the laziest demon in hell. Can he be arsed to bring about the end of the world?
A Valentine's Day present for my wife; a simple gravity-flipping platformer with a hidden message of affection.
A game with mazes. It was not my best work. Peruse at your own peril. Don't say I didn't warn you.
A classic game of snake with a connectivity twist - made at the 2012 Global Game Jam, and not that fun.
Breakout with a twist - made for Ludum Dare #21, included in the 2012 IGF Pirate Kart, entertainer of hundreds!
My very first game - the blue circle zaps the green circles with blue lines until highscore or death.
A tabletop RPG zine I edited, produced, and wrote for between 2004 and 2006.